promethea.incorporated

brave and steely-eyed and morally pure and a bit terrifying… /testimonials /evil /leet .ask? .ask_long?


ilzolende:

speakertoyesterday:

sdhs-rationalist:

lisp-case-is-why-it-failed:

another-normal-anomaly:

dagny-hashtaggart:

showerthoughtsofficial:

If we truly are characters in a video game being played by an advanced civilization, the one controlling me is a noob.

Mine is fairly skilled, but resolutely refuses to consult strategy guides and FAQs under any circumstances.

Mine did some clever minmaxing at character design but has been playing half-assedly ever since.

Mine needs to stop fucking around on side quests. Do they not see the dragon right over there?

Mine definitely somehow found some combination of skills in character design that allllllmost gives psionics but not quite, and has just been trying to level into psionics ever since.

Mine decided to be a wizard, in a world with no magic, and took some disadvantages that make the character specific goals of finding a companion hard because they really liked the sound of “read 5x faster” and “develop random obsessions so that you don’t need to take a break”. Also found the best tumor disorder in the world to have to get the points for the disadvantage.

Mine seemed to have accidentally skipped the “physical traits” segment (you know, the one where you can spend skill points and acquire disadvantage points) entirely? I’m just glad the devs don’t seem to treat typing as a separate skill from the base computer use skill.

They clearly spent advantage points on opportunities to meet lots of powerful potential friends and then forgot to create any character drives to interact with people who didn’t have inherently compatible personalities.

Also, I still don’t know why they thought executive function issues were an acceptable source of disadvantage points. That was a bad decision. I get it, you get extra realism points for picking conditions that your character’s family members have, but what did you even spend those points on

Hair. You spent the points on having the kind of loosely curled hair that makes people ask if I have a perm or use special products, when I don’t. I don’t even find this experience enjoyable. Some of the more popular character hairstyles are locked, and all the prettier ones require at least 10 minutes of game time each day anyway. This is ridiculous.

I think my player just took an idea of a really cool high-level character and didn’t consider how to actually get there and after character creation was like “oh fuck" when the result was actually nigh unplayable and had to spend in-game years just figuring out how this weird mess of a minmax even works.

When your character concept relies on certain drugs 24/7 to be functional you should really have a plan for starting with them instead of heading into the game world with a broken build and barely any way to fix it, no matter how clever your “let’s bump cognition and intuition and run everything else off those instead of their normal base stats” trick is. It’s totally clever though; when you can beat trained competitors by just defaulting on your aptitude rolls you know you’re doing something right but nonetheless one should consider the consequences of starting with basically no skill points in anything. I know the base aptitudes can’t be increased in-game anywhere as easily as skills (especially with that “fast learner” trait) but making the early game utterly torturous for theoretical potential later on might not be the best idea anyway.

And I get it, those special traits and combinations are Expensive, but I’m not sure piling on all kinds of mental health disadvantages is the best source for the points (I know, “with optimal play and migitating them with in-game actions this is a really OP combination” or whatever that strategy guide said, or no it actually wasn’t even a strategy guide it was an off-hand speculation on IRC about how such-and-such combination would be totally exploitable; but then the ‘optimal play’ part is actually really relevant); I know the “badbrains trans girl programmer” is kind of an unbalanced template and a popular FotM for a reason but you should remember the disadvantage points actually do come from somewhere especially if you intend to take the basic idea of the template to absurd extremes.

I guess my player hangs out in the same experimental munchkin channel as sdhs’s because that “almost gives psionics” thing is clearly observable in this build too although my player isn’t trying to push into that direction (it’s certainly interesting how minmaxing and exploiting produces something that basically seems to be trying to route around hardcoded features of the game engine itself as a side effect and probably shows the degree of fucked-upness in my player’s ideas (it’s a very admirable form of fucked-upness though)).

TL;DR my player just skimped on all the skill points and threw in a fuckload of disadvantages to max out on some aptitudes and pile on all the exploitable traits in combinations that are basically “haha look guise: in extremely specific circumstances I can get +omfglolwtfbbq modifiers to these of throws” at the cost of making the combination actually completely unplayable by traditional strategies and is now figuring out the “oh dog wat done” part of actually using it.

(via ilzolende)

1 week ago · tagged #shitposting #i am an experimental minmax munchkin nightmare · 364 notes · source: reddit.com · .permalink