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multiheaded1793:

I want a dieselpunk alternative history tank commander RPG videogame. With cute girls as crew members, and increasingly weird designs diverging from real-life ones in the 1920s, and the good guys being the Comintern (USSR + Germany + Eastern Europe) fighting against the tyranny of the Atlantic Pact and the Greater East Asia Co-Prosperity Sphere. (With weird Tesla shit for the former, and walker designs for the latter.)

Turn-based simulation, fairly realistic (AP calculations, etc), but with anachronistic technology and RPG style controls and special abilities, and detailed crew actions like in the Armoured Commander roguelike. That would be so great.

Goddamnit. I could program this. I can totally see how this could possibly work. The game engine. The AP. The classes and the game objects and the calculations. The New Turn. The crew actions. Everything. I am a wizard. I can write marvellous spells. I know kung fu.

Now the only question is: does the market have the demand to incentivize the supply? I don’t know graphics, I don’t know tanks and stuff, I don’t know UI, and I don’t feel like playtesting too much (that’s what Rspec and TDD is for). But I could make this into a Project because I know code and I’d learn.

Basically I’m saying that I’m totally willing to be convinced to write that game, or at least the engine to write the game on.

1 month ago · tagged #baby leet · 22 notes · source: multiheaded1793 · .permalink

  1. dndnrsn said: Also relevant: some military theorist between the wars (pretty sure it was Fuller or Liddell-Hart) envisioned armies in which each man had his own teeny-tiny solo tank.
  2. dndnrsn reblogged this from multiheaded1793 and added:
    How about some wacky WWI-WWII armoured vehicle designs? I mean the Russians and then the Soviets had theirs:...
  3. metagorgon reblogged this from socialjusticemunchkin and added:
    i swear, any game i make in the future will be from rst-adjacent tumblr’s game ideas.
  4. socialjusticemunchkin said: okay, true. I could do the multiplayer, and then once humans have figured out the tactics I’d have learned enough elsewhere that I could use them as the seed of an AI code and then put it running on my GPU for training itself
  5. multiheaded1793 said: You couldn’t do the AI just yet, sis.
  6. socialjusticemunchkin reblogged this from multiheaded1793 and added:
    Goddamnit. I could program this. I can totally see how this could possibly work. The game engine. The AP. The classes...
  7. multiheaded1793 posted this