promethea.incorporated

brave and steely-eyed and morally pure and a bit terrifying… /testimonials /evil /leet .ask? .ask_long?


thetransintransgenic:

socialjusticemunchkin:

First I switch distro to get terminal colors right…

Then I compile my own terminal to get that goddamn scrollbar to disappear…

What next, a custom kernel to lock down vimperator (aka firefox for those who use the mouse) properly?

*checks to-do list*

Oh, right, custom kernel yes I wasn’t kidding

This Is Your Brain On GNU/Linux

UPDATE: custom st compiled correctly and works!

…kind of; now I just need to unfuck everything I fucked in building the initial pkgbuild

but most importantly, it delivers on its MVP; it sucks less because it doesn’t have the goddamn urxvt scrollbar no amount of screwing around in .Xresources will let me demolish

(via thetransintransgenic)

3 weeks ago · tagged #baby leet · 26 notes · source: socialjusticemunchkin · .permalink


First I switch distro to get terminal colors right…

Then I compile my own terminal to get that goddamn scrollbar to disappear…

What next, a custom kernel to lock down vimperator (aka firefox for those who use the mouse) properly?

*checks to-do list*

Oh, right, custom kernel yes I wasn’t kidding

3 weeks ago · tagged #baby leet #what do you mean overkill? · 26 notes · .permalink


Apocalypse Lawyer

collapsedsquid:

socialjusticemunchkin:

ilzolende:

vaniver:

Game idea that sprung from a conversation with @brazenautomaton about nonviolent gameplay. Ideally, it’d be Fallout branded, but that’s not necessary

Most RPGs get nonviolent solutions mostly wrong. You click some dialog options, and if you choose the right sequence, people change their minds. This is sort of like how real conversations work, except all the perception and creativity are the author’s. If they have a third solution that you didn’t see, you can take it; if you have a third solution that they didn’t see, or wanted to exclude for some reason, you can’t suggest it.

And it takes real courage for them to actually replace a boss fight with a dialog option. Being able to talk down Legate Lanius is such an example; in Mass Effect, you can, by convincing your opponent they’ve made a colossal mistake, get them to commit suicide–but that means you skip the first stage of a two-stage boss fight.

But there exist games where nonviolent solutions are the primary gameplay mechanism, rather than a shortcut past it. What would it look like to do a similar thing in a Fallout-like setting?

My answer is from David Friedman: viking sagas.

The purpose of this paper is to examine the legal and political institutions of Iceland from the tenth to the thirteenth centuries. They are of interest for two reasons. First, they are relatively well documented; the sagas were written by people who had lived under that set of institutions[3] and provide a detailed inside view of their workings. Legal conflicts were of great interest to the medieval Icelanders: Njal, the eponymous hero of the most famous of the sagas,[4] is not a warrior but a lawyer–“so skilled in law that no one was considered his equal.” In the action of the sagas, law cases play as central a role as battles.

Fallout is divided into ‘civilization’ and ‘raiders,’ where you can shoot any raider without penalty (and, indeed, are actively rewarded for killing them). But the player is, in some deep sense, the ultimate raider, roving, killing, and stealing more than anyone else. Almost every quest involves making a bunch more corpses, and almost all of those corpses are people that no one will miss.

Imagine a world where everyone has concentric loyalties, and thus are all ‘morally grey’ in a universalist sense. Very few people are secure enough that they won’t steal from a stranger if presented with a good opportunity, and no one will choose to let their brother die instead of a stranger. In order to neutralize bad elements without earning the enmity of everyone else, you need to put them on trial, basically. In order to end feuds without mutual extermination, you collect wergild. Incidentally, that’s how the players gets paid–victimization creates property rights, which NPCs can sell to the PC, as well as rewarding them for doing natural things for a rover like delivering mail. (Imagine that, a courier who actually delivers the mail!)

A ‘quest’ doesn’t look like “there’s a bunch of mirelurks in the watering hole, kill them all,” it looks like “tribe A and tribe B are about to come to blows over their disagreement over the watering hole; can you convince them of a peaceful resolution?” And if you can’t come to a successful peaceful resolution, they’ll fight, and a fight may develop into a feud, and a feud may result in a tribe getting wiped out. 

What’s neat about this is that you can procedurally generate these disputes, not just by drawing cards from a “dispute” deck or having them always be the same when the player visits a particular town, but by simulating the game world. People consume food and water and various services; other people provide those services or obtain that food and water. And if you can’t trade, you steal, and if you can’t get along, you fight. Combine with a personality and relationship model, and you have a world where conflicts to settle will arrive as a natural consequence of time moving forward. If there’s not enough water to go around, someone is going to get dehydrated, and they (and their friends and family) are not going to be happy about it.

So anyway, in order for this to work well the conversation model needs to be very well done. My thought is allow the player to basically string together ‘concepts’ according to some rules, trying to make various arguments to sway the opinion of other people around them. (They collect those concepts from people they meet along the way / stories they learn / etc., and can also teach them to others.) Much of the challenge, I suspect, is figuring out what will convince who, especially if there’s a lot of things similar to a jury trial where one’s arguing a case before a council.

I’d play it.

I’d program it.

…the mvp is the conflict resolution model. A simple system of characters, attributes, connections, needs, wants, loyalties, reputations, concepts. Trivial enough to be easy to keep track of, non-trivial enough to show the potential. Easy to expand later. Probably start simple with a single location where everyone is constantly, the minimum number of characters, initially hard-coded conflicts to test the conflict-solving system, then emergent processes to test those, then expanding the world in width and depth…

That seems like it’s going to go into an ugly mess quickly.  It’s going to blow up exponentially with the number of people each considering which friend-of-a-friend-of-a-friend will do what before killing each other.

Cognitive shortcuts, just like reality! To get results way closer to genuine than the rest of the system would ever be able to process, we only need to consider at most n(dunbar) connections for everyone (and those can be combined into groups and affiliations), combined with people’s self-perceptions as having traits and reputations. “I am a honest person, thus I will not lie. I don’t really care about my extended family, thus I will weigh the effects on them less.”

And then they will disregard that one farm kid who will grow up with the single-minded obsession to take them down, just like in stories…

And we can create hypercompetent big bad chessmaster characters simply by omitting the shortcuts and having them be actually capable of thorough modeling!

3 weeks ago · 127 notes · source: vaniver · .permalink


conductivemithril:

socialjusticemunchkin:

conductivemithril:

argumate:

nuclearspaceheater:

sinesalvatorem:

NRx blog: The latest push for transgender activism is designed to inculcate trans acceptance in the most intellectually vulnerable among us and to undermine parental authority.

Me: Haha. Silly reactionaries, thinking that upbringing affects children’s long term behaviour.

It’s actually all a front, on both sides, to deflect the true blame away from Big Plastic, a partly-owned subsidiary of Big Oil.

I want to see the plastic-makes-your-kids-gay meme take off in my lifetime just because of how frickin’ hilarious it’s going to be to watch.

Yo promethea. @socialjusticemunchkin

Plastic makes your kids trans, not gay. Srsly guys we’ve discussed this exact shit already.

Dammit.

As a saving throw, there’s a lot of trans lesbians around here, so maaaaaybe plastics turn cishet guys into trans lesbians?

Of course the reactionaries would define a trans person’s orientation based on their asab, but I can think of at least one pair of trans lesbians dating each other so they’d still consider that gay.

Seems legit, right?

“at least one pair of trans lesbians dating each other”

Technically correct: the MVP of correct!

In reality I seem to be perceiving an excessive predisposition towards poly trans lesbians often dating numerous other poly trans lesbians, which is as close to peak degeneracy as it gets (and they usually tend to be kinky as well). And then they will also be at risk of seducing the reactionaries’ cis wives as well, just for the maximum cuckpoints.

So yes, glorious reactionary upsetness expectably ensuing. Better avoid plastics and chemicals.

…you know what has a lot of plastics and chemicals in them? Computers.

3 weeks ago · tagged #just one word: plastics #cucked in the cuck by my own cuck · 124 notes · source: sinesalvatorem · .permalink


Apocalypse Lawyer

ilzolende:

vaniver:

Game idea that sprung from a conversation with @brazenautomaton about nonviolent gameplay. Ideally, it’d be Fallout branded, but that’s not necessary

Most RPGs get nonviolent solutions mostly wrong. You click some dialog options, and if you choose the right sequence, people change their minds. This is sort of like how real conversations work, except all the perception and creativity are the author’s. If they have a third solution that you didn’t see, you can take it; if you have a third solution that they didn’t see, or wanted to exclude for some reason, you can’t suggest it.

And it takes real courage for them to actually replace a boss fight with a dialog option. Being able to talk down Legate Lanius is such an example; in Mass Effect, you can, by convincing your opponent they’ve made a colossal mistake, get them to commit suicide–but that means you skip the first stage of a two-stage boss fight.

But there exist games where nonviolent solutions are the primary gameplay mechanism, rather than a shortcut past it. What would it look like to do a similar thing in a Fallout-like setting?

My answer is from David Friedman: viking sagas.

The purpose of this paper is to examine the legal and political institutions of Iceland from the tenth to the thirteenth centuries. They are of interest for two reasons. First, they are relatively well documented; the sagas were written by people who had lived under that set of institutions[3] and provide a detailed inside view of their workings. Legal conflicts were of great interest to the medieval Icelanders: Njal, the eponymous hero of the most famous of the sagas,[4] is not a warrior but a lawyer–“so skilled in law that no one was considered his equal.” In the action of the sagas, law cases play as central a role as battles.

Fallout is divided into ‘civilization’ and ‘raiders,’ where you can shoot any raider without penalty (and, indeed, are actively rewarded for killing them). But the player is, in some deep sense, the ultimate raider, roving, killing, and stealing more than anyone else. Almost every quest involves making a bunch more corpses, and almost all of those corpses are people that no one will miss.

Imagine a world where everyone has concentric loyalties, and thus are all ‘morally grey’ in a universalist sense. Very few people are secure enough that they won’t steal from a stranger if presented with a good opportunity, and no one will choose to let their brother die instead of a stranger. In order to neutralize bad elements without earning the enmity of everyone else, you need to put them on trial, basically. In order to end feuds without mutual extermination, you collect wergild. Incidentally, that’s how the players gets paid–victimization creates property rights, which NPCs can sell to the PC, as well as rewarding them for doing natural things for a rover like delivering mail. (Imagine that, a courier who actually delivers the mail!)

A ‘quest’ doesn’t look like “there’s a bunch of mirelurks in the watering hole, kill them all,” it looks like “tribe A and tribe B are about to come to blows over their disagreement over the watering hole; can you convince them of a peaceful resolution?” And if you can’t come to a successful peaceful resolution, they’ll fight, and a fight may develop into a feud, and a feud may result in a tribe getting wiped out. 

What’s neat about this is that you can procedurally generate these disputes, not just by drawing cards from a “dispute” deck or having them always be the same when the player visits a particular town, but by simulating the game world. People consume food and water and various services; other people provide those services or obtain that food and water. And if you can’t trade, you steal, and if you can’t get along, you fight. Combine with a personality and relationship model, and you have a world where conflicts to settle will arrive as a natural consequence of time moving forward. If there’s not enough water to go around, someone is going to get dehydrated, and they (and their friends and family) are not going to be happy about it.

So anyway, in order for this to work well the conversation model needs to be very well done. My thought is allow the player to basically string together ‘concepts’ according to some rules, trying to make various arguments to sway the opinion of other people around them. (They collect those concepts from people they meet along the way / stories they learn / etc., and can also teach them to others.) Much of the challenge, I suspect, is figuring out what will convince who, especially if there’s a lot of things similar to a jury trial where one’s arguing a case before a council.

I’d play it.

I’d program it.

…the mvp is the conflict resolution model. A simple system of characters, attributes, connections, needs, wants, loyalties, reputations, concepts. Trivial enough to be easy to keep track of, non-trivial enough to show the potential. Easy to expand later. Probably start simple with a single location where everyone is constantly, the minimum number of characters, initially hard-coded conflicts to test the conflict-solving system, then emergent processes to test those, then expanding the world in width and depth…

(via metagorgon)

3 weeks ago · tagged #baby leet · 127 notes · source: vaniver · .permalink


multiheaded1793:

brienneofgarth:

chescaleigh:

steviemcfly:

Without getting into how ridiculous the tryhard nerdbabies that are “anti-feminists” and/or “anti-SJWs” sound typing every post like they’re desperate to sound like supervillains as envisioned by freshman film students who exclusively read Mark Millar and Frank Miller and exclusively watch Boondock Saints and South Park, the funniest thing to me about those kids is how little they understand about what “freedom of speech” means.

Freedom of speech means that the government can take no action to infringe on your right to speech (with a handful of exceptions determined and/or upheld by the SCOTUS like incitement, threats, slander/libel, the ill-defined and far too narrow/white-boy-coddling “fighting words,” endangering national security/sharing state secrets, etc.). It doesn’t mean you can say whatever you want without anyone responding. It doesn’t mean nobody is allowed to take down flyers you’ve taped to walls you don’t own in the first place. It definitely doesn’t mean that anyone who vocally disagrees with you in a way you don’t personally approve of is censoring you.

Feminists and “SJWs” are not the government. They aren’t locking you up. They aren’t issuing you fines. They’re hearing what you freely say and using their free speech to tell you that you’re an asshole. You are entitled to the right to speak freely. You aren’t entitled to silence, agreement, affirmation, or praise from anyone else.

folks accuse me of censorship all day because I preemptively block bigots on Twitter. it’s hilarious.

I never see any of these guys going into a crowded theater or auditorium and yelling “FIRE” then claiming “but muh free speech”

THAT ANALOGY WAS FIRST USED BY A JUDGE TO JUSTIFY IMPRISONING PEOPLE WHO SPOKE OUT AGAINST AMERICA’S INVOLVEMENT IN WW1.

THE MOTHERFUCKING THEATER WAS ACTUALLY ON FIRE… OR AT LEAST IT WAS A PLAUSIBLE CASE THAT THE GOVT AND THE WIDER PUBLIC WANTED TO SILENCE.

PRIVATE HARRASSMENT IS NOT A VALID PURPOSE OF FREE SPEECH, BUT YELLING “FIRE” ABSOLUTELY FUCKING IS.

(via princess-stargirl)

3 weeks ago · 2,467 notes · source: steviemcfly · .permalink


Hey sinners

shieldfoss:

ilzolende:

nozoya:

Y’all deserve to know which layer of Hell you’re going to

Take the Dante’s Inferno test here and tag your results so we can find out who sins the hardest

I honestly am less sinful by this measure than I expected.

Level | Score
Purgatory | Very Low
Level 1: Limbo | Moderate
Level 2 | Moderate
Level 3 | High
Level 4 | Low
Level 5 | Moderate
Level 6: The City of Dis | Very High
Level 7 | Moderate
Level 8: The Malebolge | Moderate
Level 9: Cocytus | Moderate

Anyway, Ilzo is an atheist, news at 11.

The Dante’s Inferno Test has banished you to the Seventh Level of Hell!
Here is how you matched up against all the levels:

Level | Score
Purgatory | Very Low
Level 1 - Limbo | Low
Level 2 | High
Level 3 | High
Level 4 | Low
Level 5 | Moderate
Level 6 - The City of Dis | High
Level 7 | Extreme
Level 8 - The Malebolge | High
Level 9 - Cocytus | High

Huh. “Extreme” for violence? I haven’t been in a fight since 9th grade.

“Have you been known to dress provocatively to attract the attention of the opposite sex?”

No, I’m thinking more like my own


Purgatory | Very Low
Level 1 - Limbo | Very Low
Level 2 | Very High
Level 3 | Moderate
Level 4 | Moderate
Level 5 | Moderate
Level 6 - The City of Dis | Very High
Level 7 | Very High
Level 8 - The Malebolge | Very High
Level 9 - Cocytus | Very High

To be a promethea is violence against nature, news at eleven.

(via shieldfoss)

3 weeks ago · tagged #religion cw · 162,445 notes · source: nozoya · .permalink


theunmortalist:

lizardywizard:

theunmortalist:

lizardywizard:

We’re a species of 7 billion people and many of us need at least one thing you personally wouldn’t consider important to be happy.

TRADE. MARKETS. EVERYONE WILL BE SATISFIED.

I suspect this is a meme or an otherwise Not Serious, but while physical/purchasable things can totally be this I was thinking more of things like supportive communities/validation of their Weird Thing :P

Yes, it was a joke.

I mean, I for one suspect that I wouldn’t be able to be satisfied in a society where I can’t just go somewhere and hand over a bunch of generic debt so that I can just get something right there right then without depending on social niceties, expectations of personal reciprocity, or other ways of non-faceless exchange…

3 weeks ago · 85 notes · source: lizardywizard · .permalink


Name: promethea Oue
URL: @socialjusticemunchkin
Title: promethea.incorporated
Color: black & purple (non-standard ampersand because I don’t write them often and got confused)
Crush/SO: [redacted]
ALL CAPS: SOMETHING, ANYTHING, WHATEVER
Fave: right...

Name: promethea Oue
URL: @socialjusticemunchkin
Title: promethea.incorporated
Color: black & purple (non-standard ampersand because I don’t write them often and got confused)
Crush/SO: [redacted]
ALL CAPS: SOMETHING, ANYTHING, WHATEVER
Fave: right now, Gabylonia (hack tha police!)
Number: i
Drink: klatchian cold brew (ingredients may be illegal depending on jurisdiction; don’t ask)
Tag: do it if it would be an authentic expression of your genuine self; I am neither asking nor expecting

tagged by @metagorgon

3 weeks ago · tagged #handwriting meme #you know you're a slytherin when #you consider the risks of having a publicly available handwriting sample #when doing tumblr memes #yes my handwriting is tiny so sue me · 2 notes · .permalink


shlevy:

While you live in my house, you’ll follow my rules!

I won’t let you choose another place to live, even if the people who own it are willing. My house, my rules!

I’ll strictly control what skills you develop and resources you amass that are relevant to being able to live on your own. My house, my rules!

I’ll deny permissions legally required to get a license or a job that I don’t want you to get. My house, my rules!

If you manage to get out of the house anyway, I’ll call on the government to force you to come back. My house, my rules!

Seriously, this is some of the creepiest shit in the US, along with the private prisons.

The government basically enforces something very close to slavery for minors, even going as far as to explicitly allow assaulting and torturing and kidnapping them and protects the abusers from consequences with violent force. That’s some shit that shouldn’t ever fly anywhere.

At least our nordic nanny states technically ban assaulting one’s child, even if it isn’t that enforced. For all their restrictions on people’s freedom, they at least apply them also to those who are the most likely and inevitably in positions of illegitimate and coercive authority.

(via shieldfoss)

3 weeks ago · tagged #youth rights #abuse cw #every sin begins from treating people as product · 151 notes · source: shlevy · .permalink


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